Three overload captains and two barrier servitors remain, take them out one by one by using cover and supers as required. Taking out the walker will stop the fallen dropships from respawning and dropping in more adds. Jump on top of the central building and anarchy the tank, then snipe the legs. Their aerial AoE attack has a big radius and can wipe the team. Use the central building for cover and clear the brigs one by one - safe way is to attach anarchy and take cover. Moving forward will spawn the walker tank and two brigs, so try to clear as many sniper vandals as you can before. Snipe the vandal snipers on the right side from a distance, then clear the fallen in the building to the left. Immediately clear the fallen next to the barrier servitor, use a well. Overload captain and few adds on the way to the big area with the walker and brigs. Collect ammo after the room is clear and move to the next area. Melee vandals will teleport to your platform so use anarchy to trap them. Final wave will bring more fallen and two overload captains. Barrier knight boomer attacks can kill with splash damage, so be careful. Solar shielded wizards should be killed asap - break shields and spam stasis or grenades on adds. Alternate banner and well of radiance to clear adds till the shank wave comes out, then kill the fallen champion and get ready for the second wave. Use the left side with cover and banner shield super to block damage. Jump up on the ledge where the vandals were sniping from, after activating the ghost scan. Take out the vandal snipers first, then solar wizards, arc knights and arc captains and finally kill the overload captain. Clear barrier knight and then work on the fallen fighting the wizards. Move up towards the right, while keeping cover on the left to avoid snipers. ![]() Use Aeon finisher for ammo when safe to do so. Next room, clear hive and solar wizard on left side first, spawn kill the thrall from the left door, then work on the overload captain. Sparrow inside and clear hive, kill the barrier champion. Clear adds and work on overload champion. Start of the Ordeal, hug the right side and run past most adds to the end with a servitor/captain. Scout user should have Sundering Glare artifact mod. Third player runs an AB scout, LeMonarque exotic bow and a RL or LMG (arc or solar). Two players run Anarchy with elemental legendary bows - solar and arc, and Anti-barrier sniper. Titan should be one of the Anarchy users. Resilience (60) and Intellect spec armor. Titan - Banner Shield with Ursa Furiosa exotic gloves. Two players can run this warlock setup with a banner titan. Warlock - Well of radiance with Phoenix Protocol exotic chest. Aeon exotic gloves with Sect of Insight mod. Hunter - Stasis with duskfield grenades, hedrons + torment + durance fragment. Team Weapon Loadout: AB snipers, Overload bows, Anarchy, Xenophage, Rocket Launchers, Arc/Void LMG Safe loadout for Devils Lair: CWL Mods, one player can run warmind cell build. ![]() Arc Resistance, Concussive Dampener, Sniper resist.Ĭlass Composition: Tether, Banner Shield, Well of Radiance, Revenant, Shadebinder, Chaos Reach. (This Page has been updated with strategies and loadout suggestions for all the seasonal GM’s) These are the 6 ordeals for the Season of the Chosen. GM Guide: The Ordeal Strikes Become Conquerors Choose Your Class Choose Your Weapon Choose Your Armor Choose Your Ordeal GM Guide: The Ordeal Strikes GM Guide: The Ordeal Strikes | Grandmaster Guide Skip to the content.
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